THE UNITY SPRINT — Outlore Interactives Game Asset Showcase
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THE UNITY SPRINT

5 Games. 1 Engine. Absolute Mastery.

Intel Debrief

To truly understand game architecture, I spent a year stripping Unity down to its core components. I rapidly prototyped and shipped 5 specific mechanical tests: a physics engine (Rocket Boost), Coroutine limits (Galaxy Strike), procedural generation (Royal Run), NavMesh AI (Sharp Shooter), and collision mathematics (Obstacle Dodge).

Technical Implementation

  • ▹Advanced C# Coroutines
  • ▹Procedural Level Generation
  • ▹NavMesh Agent tracking
  • ▹ProBuilder prototyping

Project Telemetry

Architecture / Engine
Unity / C#
Deployment Status
Completed
Primary Role
Developer
Release Cycle
2024

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