Solo Development

BUILD.
BATTLE.
BELIEVE. — Outlore Interactives | Hardcore Action Combat & C++ Game Engine Studio

I architect immersive worlds that don't just entertain — they obsess players. Built from the ground up, one line of code at a time.

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// METRIC_01
08+
Prototypes & Projects
// METRIC_02
04
Frameworks Mastered
// METRIC_03
2023
Year Established
Project Ronin Key Art — Hardcore Action Combat Game by Outlore Interactives
Active Directive

Project
Ronin.

A relentless, action-combat experience engineered from scratch. Drawing heavy inspiration from Sekiro and Black Myth, featuring frame-perfect parries, bespoke AI, and uncompromising difficulty.

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Latest Transmission//DEVLOG // T-004

Mastering the Hit-Stop Deflect Window

Combat in Project Ronin relies heavily on physical feedback. In this dev log, discover the exact math behind frame-perfect parries, how hit-stop calculations create crunchy combat feel, and how rollback state snapshots eliminate latency.

ARCHIVE // 2025
Unreal Engine C++ RPG Prototype — Outlore Interactives Archives
Declassified Prototype

Unreal Engine
C++ RPG

Before Project Ronin, there was the Unreal C++ Prototype. Moving away from managed languages, this project was a brutal dive into memory management, native C++ performance, and high-fidelity rendering pipelines. It laid the groundwork for my current combat architecture.

// HIGH_STAKES_INTEL

From Engine to API: Custom OpenGL Rendering

Modern game engines abstract the hardest math away from the developer. But to truly understand performance, you have to build the rendering pipeline yourself. This technical deep-dive breaks down exactly how I engineered a custom OpenGL shader architecture without relying on Unity or Unreal's massive overhead.

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Follow the solo development journey, get access to early technical builds, and help shape the next era of action combat.

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