ASSETS//AUG 20 @ 09:15

Sector 7 Volumetric Fog Integration

Environment art team just merged the new Sector 7 biomes. The volumetric fog is going to melt some GPUs, but it looks incredible.

Transmission Detail

Decrypted Payload

The shader graph for this fog uses raymarching through a 3D noise texture. To prevent it from halving our framerate, we downsampled the fog rendering buffer to quarter-resolution and applied a bilateral blur to upsample it smoothly across depth edges.

CONNECTION_TERMINATED
Back to Feed