ASSETS//AUG 20 @ 09:15
Sector 7 Volumetric Fog Integration
Environment art team just merged the new Sector 7 biomes. The volumetric fog is going to melt some GPUs, but it looks incredible.
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The shader graph for this fog uses raymarching through a 3D noise texture. To prevent it from halving our framerate, we downsampled the fog rendering buffer to quarter-resolution and applied a bilateral blur to upsample it smoothly across depth edges.
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