Intel Debrief
A one-button horror game built for Ludum Dare over a single weekend. A pure solo sprint on no sleep. Still a highly replayed internal build.
Technical Implementation
- ▹48-Hour Jam
- ▹Engine & Logic Mastery
- ▹Rapid Mechanics Validation
- ▹Standalone Build
Project Telemetry
Architecture / Engine
Pygame / Unity / Web
Deployment Status
Archived
Primary Role
Creator & Engineer
Release Cycle
48 hrs